Patch 2.1 is now live!!
The main subject change in this patch is about balancing and also update things which players can be use in Guild War, we'll explain in detail
First of all, the Element systemWe changed it up from the 10% advantage when attack to 25% advantage when attack and -25% disadvantage when receiving attack. The reason behind is we want the team with good monster can beat the greater monster with disadvantage element. The 10% we set since start are too low to make that impact we target for.
Better both, lesser...